		       Roguelike Gallery (rlgallery.org)

This is the source code for the Roguelike Gallery's version of Rogue V4.

History
Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably 
early in 1982.  Several updates were issued, and the major version number was 
incremented, so the last of the series was Rogue 5.2, released April 1982.

The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to 
work on modern systems.

The Roguelike Gallery's version has been slightly modified for compatibility 
with dgamelaunch and security for multiple players.

Installing
First, configure for your system by editing the makefile.  The CFLAGS and SF 
lines contain four defines (-DSOMETHING=filename).  (This is an awkward 
configuration method which I plan to change soon.)  The defaults are for 
a system-wide installation, which will require setgid on the binary.  For a 
single-user installation, remove SAVEDIR and set the other three to locations 
somewhere in your home directory.  (That's probably the best thing to do on 
Windows, too.)

Once that's finished, compile by running make.  On Windows, I haven't tested 
the Visual Studio project files; the game should build, but the scorefile 
might not work. 

If you want multi-user play, install the rogue binary with setgid games.  You 
will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, 
LOCKFILE and LOGFILE can be created and written by the games group (assuming 
you want those features.)  For a single user, you shouldn't need to install.

Playing
For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide 
to the Dungeons of Doom").  Troff format is a little outdated, but you should 
be able to discover something with a text editor.  I plan to add versions in 
more common formats soon.

Contact
rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>
